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Applying Fabric to Full Perm, Mesh Templates. Fashion Designers who wish to move beyond system clothes with Flex and Sculpt attachments, but who do not know how to create their own mesh can purchase Full Perm Mesh Templates from. Some have special rules if you sell the garment with their textures.)For this tutorial, I will be using the. From the pop- up menu, select Duplicate Layer.
Name this Layer: AO Map. Duplicate the background layer again, and name it Fabric. Notice the UV Map layer is set to Invisible.
Drag the AO Map layer (the first copy you made) to the top of your layers, just below the UV Map. This layer is going to provide the shadows to give your garment depth. To be able to see the. Later, we can adjust the Opacity of this layer depending on our needs for the fabric and color we choose. Watch for the highlighting on the Layers panel so you know which layer you are working on.
PREPARE THE FABRIC LAYERUse the Magic Wand Tool, to select the black background. Set the Tolerance so you get all of the black, and none of the garment. Use the Magic Wand tool to select the black pixels. Press Delete to delete the black pixels. Hide the Background and other layers so you can see that you have, in fact deleted the black area.
USE A LAYER STYLE, PATTERN OVERLAY. Then chose Pattern Overlay.
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CHOOSE PATTERNClick on the down arrow next to the Pattern View Window, and select your pattern. I have chosen Cerise Linen from Trendy Templates.
While still in this window, adjust the scale, and if you need to align a print, click on the garment itself and drag. Click OK to save this Pattern and close the menu. Your garment will show the new texture. VIEW THE SHADINGTurn the AO Map back on, and you can see the shading. For many garments, this is all you’ll need to do. There is more that I want to do with this one, but before we go further, let’s see how this looks in Second Life. The texture of the fabric is a bit coarse, so I’m going to go back and change the scale.
I think I’d like to have metal buttons, and maybe a black skirt, so we’ll do that, too. CHANGING SCALE OF PATTERNDouble Click on the TEXT for Pattern Overlay for the Jacket. It opens the box where you defined the pattern. I finally selected 7. I chose a button from Trendy Templates set of 1. Copper & Brass Buttons. Select the entire layer (CTRL A) then copy (CTRL C).
In the suit file, paste the button layer (CTRL V). Resize and Move the button to cover one of the buttons in the top left corner of the image. Duplicate the Button Layer until you have 6 buttons. We need to get them on separate layers. Duplicate the Fabric Layer, and name it Skirt Layer.
To better illustrate, I’ve hidden the AO layer, and the other Fabric layer. Using the Polygonal Lasso Tool Select everything but the skirt. Delete the selected pixels.
That should leave only the skirt on that layer. But they are on a different layer so it doesn’t matter. CHANGE THE PATTERN OVERLAYDouble click on the Pattern Overlay (right on that text) and open that window. Select the Black Linen, or other fabric. Scale, or adjust as needed.
OK to close. FINAL TEXTURETurn the AO Map and the Fabric layers back on, and you’ll see everything layered the way we want it for our final texture. Save as TGA, and hop back to SL. If you used Local Textures, you’ll see the changes. If. You can do that right from the Local Textures tab.